10,000 dwellers sealed beneath the world, drawn rect by rect from the chain.
no vault of images. no server. the dungeon is the contract.
most chests are gifts of the dungeon — but its generosity will not last.
find the free chests before the halls empty. every chest carried out is a dweller bound to you.
the dungeon is generous to its first hunters.
every chest may be a gift — find them fast, while the gifting lasts.
The dungeon is pitch black. Your torch is the only light — a small circle of fire, and it is always dying.
Treasure glints in the dark. Carry your light to it and seize it — the thieves of the deep sprint for every glint they see.
Every chest feeds the flame a moment longer. There is no clock down here. When the fire dies, the dark takes you.
Climb out, and every chest becomes a dweller bound to you — one rite, the whole haul. Gilded chests hold two. Cursed gold holds three. The dungeon allows ten per soul.
at the binding, the dungeon judges every chest:
golden glow — the dungeon gifts you this dweller
iron lock — the contract asks a small offering for this one
the sixteen who never left. each keeps a relic, haunts a hall — and some carry the curse.
the dwellers bound to your name, read from the chain itself.
most dwellers have stood frozen since the dungeon was sealed. the old blood still moves — and it is the contract that moves it.
two dwellers enter. one walks back into the dark.
⚠ THE ALTAR IS LIT — the dungeon hungers. tread carefully, keeper.
the law, the records and the vault are kept on the surface — ◀ BACK TO THE SURFACE reads them.
three ways down. one moon ledger. your dwellers bleed for the same crown — every dungeon feeds one leaderboard, one vault.
pick a dungeon. your strongest bound dweller answers — send another from MY NFTS.
three dungeons, one crown. learn each law, then choose your descent — every run writes the same moon ledger and is paid from the same vault.
THE ONE LAW — every dungeon writes the same crown. each dweller has only so much breath a day — common blood twice, the Ghost ten times — and each dungeon holds its own breath, so a single dweller may brave all three. the crown weighs every way the same, and the dark counts only so many runs from any one hand each day — no keeper floods the ledger. walk any way cursed for double favor, but a fall can give that dweller to the flame, forever: the weakest blood burns easiest, the Ghost slips the fire nine times in ten. each moon the crown is sealed — the top keepers and a pair of the random fallen are named, and the vault pays each one a dweller.
every dungeon writes here. the pits, the gauntlet, the descent — one crown, one vault, named every moon. keepers of a bound dweller only; the ledger renews each moon, past moons are never burned.
the ledger is reading…
when a moon ends, the crown names five: its ♛ top three, and 🎲 two drawn by lot from everyone who ran any dungeon. each named keeper claims ONE dweller — the dungeon picks which.
the vault keeps its dwellers in the dark…