10,000 dwellers sealed beneath the world, drawn rect by rect from the chain.
no vault of images. no server. the dungeon is the contract.
most chests are gifts of the dungeon — but its generosity will not last.
find the free chests before the halls empty. every chest carried out is a dweller bound to you.
the dungeon is generous to its first hunters.
every chest may be a gift — find them fast, while the gifting lasts.
The dungeon is pitch black. Your torch is the only light — a small circle of fire, and it is always dying.
Treasure glints in the dark. Carry your light to it and seize it — the thieves of the deep sprint for every glint they see.
Every chest feeds the flame a moment longer. There is no clock down here. When the fire dies, the dark takes you.
Climb out, and every chest becomes a dweller bound to you — one rite, the whole haul. Gilded chests hold two. Cursed gold holds three. The dungeon allows ten per soul.
at the binding, the dungeon judges every chest:
golden glow — the dungeon gifts you this dweller
iron lock — the contract asks a small offering for this one
the sixteen who never left. each keeps a relic, haunts a hall — and some carry the curse.
the dwellers bound to your name, read from the chain itself.
most dwellers have stood frozen since the dungeon was sealed. the old blood still moves — and it is the contract that moves it.
two dwellers enter. one walks back into the dark.
⚠ THE ALTAR IS LIT — the dungeon hungers. tread carefully, keeper.
power is not learned down here. it is inherited.
COMMON & STONE-FRAMED BLOOD — two answers: STRIKE and GUARD. enough, for the careful.
RARE BLOOD — monsters of the deep and the gold- and ember-framed — wakes its ✦ RELIC: the old weapon remembers its work.
EPIC BLOOD — the cursed — carries the ☠ HEX: a rot that eats the foe long after the blow.
THE GHOST — one in a hundred — walks 👻 BETWEEN BLOWS: untouchable, and the dark strikes back for it.
the AI dwellers of the pit obey the same law. a streak is glory; a fall is forgotten by morning — but the records are not.
🔥 THE ALTAR — a dweller may be given to the flame, forever. the dungeon pays for blood: favor scaled by what was burned, or fresh breath for your whole roster.
🩸 THE BLOOD OATH — the brave may swear a dweller to the pit before a fight. victory pays fivefold favor. defeat, and the flame decides: weak blood burns easily — common 90 of 100, stone-framed 75, rare 50, epic 30 — and the Ghost walks out of the fire 9 times in 10. no oath, no risk: ordinary fights never burn.
only keepers of a bound dweller are written here. the ledger renews every moon — past moons are never burned.
the pit is reading its ledger…
when a moon ends, the pit names five: its ♛ top three, and 🎲 two drawn by lot from everyone who fought. each named keeper claims ONE dweller — the dungeon picks which.
the vault keeps its dwellers in the dark…